Random enemy placement on a 2d grid

Posted by Robb on Game Development See other posts from Game Development or by Robb
Published on 2011-01-11T04:28:25Z Indexed on 2011/01/11 5:59 UTC
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I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider.

Are there other techniques described that can improve random enemy placement on a 2d grid?

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