Random enemy placement on a 2d grid
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by
Robb
on Game Development
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Published on 2011-01-11T04:28:25Z
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2011/01/11
5:59 UTC
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I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random
class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider.
Are there other techniques described that can improve random enemy placement on a 2d grid?
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