glTexParameter and filtering in OpenGL and GLSL?
Posted
by
sharoz
on Stack Overflow
See other posts from Stack Overflow
or by sharoz
Published on 2011-01-12T05:25:30Z
Indexed on
2011/01/12
11:54 UTC
Read the original article
Hit count: 146
I have a couple questions about glTexParameter and filtering
1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario:
- Bind a texture. Set the filters to LINEAR
- Set the texture to "Sampler1" of a shader
- Bind another texture. Set its filters to NEAREST
- Set that texture to "Sampler2" of a shader
- Draw
When I use the textures in a shader, will one be linear and the other be nearest? Or will they both be nearest because it was called last?
2) Is it possible to set the filtering method in GLSL?
Thanks in advance!
© Stack Overflow or respective owner