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  • glTexParameter and filtering in OpenGL and GLSL?

    - by sharoz
    I have a couple questions about glTexParameter and filtering 1) What is the scope when applying a glTexParameter (specifically the filtering)? Here's a scenario: Bind a texture. Set the filters to LINEAR Set the texture to "Sampler1" of a shader Bind another texture. Set its filters to NEAREST Set that texture to "Sampler2" of a shader Draw

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