Loading and drawing materials using Lib3ds

Posted by Dfowj on Game Development See other posts from Game Development or by Dfowj
Published on 2010-12-14T13:45:17Z Indexed on 2011/01/14 20:59 UTC
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Hey all, i'm currently using Lib3ds to load models into my C++/OpenGL project. So far, i've been follow the model loading tutorial found here.

The tutorial gives a good example of how to draw the vertices and normals using VBO's, but so far i've been lost as how to do the same thing with materials.

Could i get an explanation/example of how to both load and draw materials of my meshes using Lib3ds and OpenGL?

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