Getting Started with 2d Game Dev (C++): DirectX or OpenGL?
- by Dfowj
So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone.
I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL
Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably.
So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?