How can I make a collection of mini-games in XNA where the user can download packs of minigames and the main .exe can run them without being altered?
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Pyroka
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Published on 2010-10-29T14:14:27Z
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2011/01/28
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I'm currently making a PC game in XNA. It's actually a collection of mini-games (there's 3 mini-games at the moment) however I plan to make and add more, in downloadable 'packs'.
My question is, what's the best way to achieve this?
Currently my thoughts are:
- Create a 'game' interface
- Build games to this interface but create them as .dlls
- Have the main .exe file scan a directory and load in the .dlls at runtime.
I've not messed around with the idea much, but I know there are applications at-least that use this plug-in approach (Notepad++ seems to), but I'm not sure of any games that do (although I'm sure they must exist). However it seems that this is a problem that has been solved previously, so I'm wondering if there's any form of established best-practice.
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