Playing a Song causing WP7 to crash on phone, but not on emulator

Posted by Michael Zehnich on Game Development See other posts from Game Development or by Michael Zehnich
Published on 2011-01-28T20:38:45Z Indexed on 2011/01/28 23:39 UTC
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Hi there,

I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply gives a black screen before going back to the home screen. Here is the rogue code in question, and commenting this code out makes the app run fine on the phone:

// in the constructor fields
private Song song;

// in the LoadContent() method
song = Content.Load<Song>("song");

// in the Update() method
if (MediaPlayer.GameHasControl && MediaPlayer.State != MediaState.Playing)
{
    MediaPlayer.Play(song);
}

The song file itself is a 2:53 long, 2.28mb .wma file at 106kbps bitrate.

Again this works perfectly on emulator but does not run at all on phone. Thanks for any help you can provide!

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