Scene Graph as Object Container?
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Bunkai.Satori
on Game Development
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Published on 2011-02-06T21:15:40Z
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2011/02/06
23:36 UTC
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architecture
|scene-graph
Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector<> for example.
My question is, is it practical to use Scene Graph to contain the game objects, or should it be used only to define scene objects/nodes linkages, while keepig the objects stored in separate container, such as std::vector<>?
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