How to design a replay system
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daddz
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Published on 2010-11-30T16:47:26Z
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2011/02/08
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So how would I design a replay system?
You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already.
You end up with a relatively small replay file. So my questions are:
- How to save the data? (custom format?) (small filesize)
- What shall be saved?
- How to make it generic so it can be used in other games to record a time period (and not a complete match for example)?
- Make it possible to forward and rewind (WC3 couldn't rewind as far as I remember)
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