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as seen on Ask Ubuntu
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hey, my laptop should be capable of running some games fine but doesn't. Examples are egoboo and tome. http://www.ebuyer.com/product/237739 this is my laptop.
I tried the gears test and i only get 60 FPS, on IRC they said thats a big issue and should try the forums. I am using Ubuntu 11.04 and was…
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as seen on Super User
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I have a PCIe Geforce 6600 that I've been using in my PC for a couple years now without problems. Recently though I've not been using the PC and had it unplugged. When I when to use it again I accidentally plugged in the monitor to the VGA port for the integrated graphics instead of the 6600 card…
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as seen on Super User
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I have just recently put my build together, and I have installed my graphics card. The problem is that when i look at my computer's display it is saying that I am using the intel graphics that came with my CPU. Is there a way that i can get the Radeon graphics to run instead?
Also, I tried plugging…
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as seen on Ask Ubuntu
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I have an ATI graphics card with an AGP connection and a DVI port, and an Intel graphics processor on the motherboard with a VGA port. I have two monitors.
When the graphics card is unplugged, I get this from lspci:
00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller…
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as seen on Ask Ubuntu
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I have a Samsung NP-RV509 A0FIN and I tried to install GNU/Linux with gnome 3.2 on it. I tried Fedora 16, Ubuntu 11.10 and Linux Mint 12 RC, but with no success. All of these freezes upon login into gnome shell. I think it is the problem with graphics driver, so I tried xorg-edgers ppa on my last…
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as seen on Game Development
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Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector< for example.
My question is, is it practical to use Scene Graph to contain the game objects, or should it…
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as seen on Game Development
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Scene Graph seems to be the most effective way of representing the game world.
The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device captures only a fraction of the Game World/Scene Graph.
Ideally, I wish to process(update and render)…
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as seen on Game Development
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Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please:
Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph)
Simple static game ojbects? (I mean ojects places in the…
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as seen on Game Development
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As a learning exercise I've written a deferred rendering engine. Now I'd like to add a scene graph to this engine but I'm a bit puzzled how to do this.
On a normal (forward rendering engine) I would just add all items (All implementing IDrawable and IUpdateAble) to my scene graph, than travel the…
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as seen on Stack Overflow
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I was wondering if there is any 3D scene graph toolkit available or at least in development for Android? I could not find anything, assuming that all existing solutions for Java won't run on the Android platform.
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