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as seen on Game Development
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I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines.
If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal…
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as seen on Game Development
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I want to create a 2D array that contains many other 2D arrays. The problem is I'm not quite sure what I'm doing but this is the initialization code I have:
int[,][,] chunk = new int[64, 64][32, 32];
For some reason Visual Studio doesn't like this and says that it's and 'invalid rank specifier'…
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as seen on Game Development
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Long story short, I know my coordinates are off and I believe my indices might be off.
I'm trying to render a simple 2d rectangle with a texture in webgl
here's the code I have for the vbo/ibo:
rectVertices.vertices = new Float32Array(
[
-0.5, -0.5, // Vertice 1, bottom / left
0.0, …
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as seen on Ask Ubuntu
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i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets.
Parts of the python script (used pySerial):
Blockquote
ser = serial.Serial('/dev/ttyUSB1',57600…
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as seen on Stack Overflow
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I'm using MailChimp's API to subscribe email to a list. Function listsubscribe() is used for email subscription:
public static listSubscribe(string apikey, string id, string email_address, array merge_vars, string email_type, boolean double_optin, boolean update_existing, boolean replace_interests…
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as seen on Stack Overflow
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What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still…
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as seen on Stack Overflow
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Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0,
I've updated my Info.plist settings to reflect the change
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>accelerometer</key>
<true/>
<key>opengles-2</key>
…
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as seen on Game Development
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Background: From http://www.khronos.org/opengles/2_X/
OpenGL ES 2.0 combines a version of the OpenGL Shading Language for
programming vertex and fragment shaders that has been adapted for
embedded platforms, together with a streamlined API from OpenGL ES 1.1
that has removed any fixed functionality…
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Hi !
I'll start by saying that i'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience.
I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that.
As a test, I started creating a "tile generator" in order to create…
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I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing…
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