Restoring projection matrix
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brainydexter
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Published on 2011-02-21T19:29:08Z
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2011/02/21
23:34 UTC
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I am learning to use FBOs and one of the things that I need to do when rendering something onto user defined FBO, I have to setup the projection, modelview and viewport for it. Once I am done rendering to the FBO, I need to restore these matrices. I found:
glPushAttrib(GL_VIEWPORT_BIT);
glPopAttrib();
to restore the viewport to its old state. Is there a way to restore the projection and modelview matrix to whatever it was earlier ?
Tech: C++/OpenGL
Thanks!
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