Physics-perfect (or somewhere near) 3d sound engine

Posted by passcod on Game Development See other posts from Game Development or by passcod
Published on 2011-02-25T10:26:34Z Indexed on 2011/02/25 15:33 UTC
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I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search.

I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example:

Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South.

I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective.

Does any such engine exists? If there are several, which one would be best for the example above?

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