GPGPU programming with OpenGL ES 2.0
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Albus Dumbledore
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Published on 2011-03-01T08:36:16Z
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I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1.
I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app.
I am not sure however how I should do the other part of the task. That is, I'd like to be working on the image in image coords and then outputting the result to a texture. I am aware of the gl_FragCoords
variable.
As far as I understand it it goes like that: I need to set up a view (an orthographic one maybe?) and a quad in such a way so that the pixel shader would be applied once to each pixel in the image and so that it would be rendering to a texture or something. But how can I achieve that considering there's depth that may make things somewhat awkward to me...
I'd be very grateful if anyone could help me with this rather simple task as I am really frustrated with myself.
UPDATE
It seems I'll have to use an FBO, getting one like this: glBindFramebuffer(...)
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