Simulating an object floating on water

Posted by Aaron M on Game Development See other posts from Game Development or by Aaron M
Published on 2011-03-05T03:20:05Z Indexed on 2011/03/05 15:33 UTC
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I'm working on a top down fishing game. I want to implement some physics and collision detection regarding the boat moving around the lake. I would like for be able to implement thrust from either the main motor or trolling motor, the effect of wind on the object, and the drag of the water on the object.

I've been looking at the farseer physics engine, but not having any experience using a physics engine, I am not quite sure that farseer is suitable for this type of thing(Most of the demos seem to be the application of gravity to a vertical top/down type model).

Would the farseer engine be suitable? or would a different engine be more suitable?

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