cocos2d: syncing CCAnimation frames with Box2d Shape manipulations
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Hezi Cohen
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Published on 2010-09-05T11:46:01Z
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2011/03/11
16:19 UTC
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hi everybody!
my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body according to the frame currently displayed by the sprite (change rotation of the body, etc.) my current idea on implementing this is to subclass ccsprite and change the setDisplayFrame implementation but i thought somebody here probably did the same and already has a solution, so any suggestions on how to implement this?
thanks!
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