Server-side Architecture for Online Game

Posted by Draiken on Game Development See other posts from Game Development or by Draiken
Published on 2011-03-11T11:33:19Z Indexed on 2011/03/11 16:19 UTC
Read the original article Hit count: 343

Hi, basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server.

The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities.

I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications.

I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server.

I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication.

I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer.

Any help is appreciated... Thanks !

© Game Development or respective owner

Related posts about game-design

Related posts about architecture