3ds collada UV mapping problem in Papervision
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MonsieurOreilles
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Published on 2011-03-15T16:06:51Z
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2011/03/15
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Hi everyone,
as I briefly explained in the title, my prblem concerns texturing a collada export in papervision. Basically I was exporting collada models from Cinema 4d with its uv map. I was able to see everything, but the texture was not displaying properly (hidden polygons).
So I decided to try with 3dsMax. I used the same code to display the texture :
var materials:MaterialsList = new MaterialsList(); var torusMaterial:BitmapFileMaterial = new BitmapFileMaterial("model/tex.png"); torusMaterial.precise = true; materials.addMaterial(torusMaterial, "ID1");
Again, I can see every elements, but this time my model uses only one pixel of my texture. So if I use a red texture and if I color only the pixel at the left bottom corner in green, all my model will be green.
Any advice about how to properly wrap the texture around a 3ds export model ? Thank you.
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