3ds collada UV mapping problem in Papervision

Posted by MonsieurOreilles on Stack Overflow See other posts from Stack Overflow or by MonsieurOreilles
Published on 2011-03-15T16:06:51Z Indexed on 2011/03/15 16:10 UTC
Read the original article Hit count: 357

Filed under:
|
|

Hi everyone,

as I briefly explained in the title, my prblem concerns texturing a collada export in papervision. Basically I was exporting collada models from Cinema 4d with its uv map. I was able to see everything, but the texture was not displaying properly (hidden polygons).

So I decided to try with 3dsMax. I used the same code to display the texture :

var materials:MaterialsList = new MaterialsList(); var torusMaterial:BitmapFileMaterial = new BitmapFileMaterial("model/tex.png"); torusMaterial.precise = true; materials.addMaterial(torusMaterial, "ID1");

Again, I can see every elements, but this time my model uses only one pixel of my texture. So if I use a red texture and if I color only the pixel at the left bottom corner in green, all my model will be green.

Any advice about how to properly wrap the texture around a 3ds export model ? Thank you.

© Stack Overflow or respective owner

Related posts about papervision3d

Related posts about 3dsmax