Ruby vs Lua as scripting language for C++
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Published on 2011-03-16T15:11:24Z
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2011/03/16
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I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system.
The solution I found is to use a scripting language. So far, so good.
I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua.
Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)?
Thanks.
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