Ruby vs Lua as scripting language for C++
- by bl00dshooter
I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system.
The solution I found is to use a scripting language. So far, so good.
I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua.
Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)?
Thanks.