How would I go about implementing a globe-like "ballish" map?

Posted by rFactor on Game Development See other posts from Game Development or by rFactor
Published on 2011-03-18T19:01:25Z Indexed on 2011/03/19 0:19 UTC
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I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time.

I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

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