Arrays for a heightmap tile-based map

Posted by JPiolho on Game Development See other posts from Game Development or by JPiolho
Published on 2011-03-19T21:53:39Z Indexed on 2011/03/20 0:18 UTC
Read the original article Hit count: 403

Filed under:
|
|

I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation:

Tiles, Borders and Corners

I've managed to store tiles and corners in memory but I'm having troubles to get borders structured.

For the tiles, I have a [Map Width * Map Height] sized array. For corners I have [(Map Width + 1) * (Map Height + 1)] sized array. I've already made up the math needed to access corners from a tile, but I can't figure out how to store and access the borders from a single array.

Tiles store the type (and other game logic variables) and via the array index I can get the X, Y. Via this tile position it is possible to get the array index of the corners (which store the Z index).
The borders will store a game object and accessing corners from only border info would be also required.

If someone even has a better way to store these for better memory and performance I would gladly accept that.

EDIT: Using in C# and Javascript.

© Game Development or respective owner

Related posts about math

Related posts about tiles