XNA - Detect click on triangle/circle form of a texture
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chr1s89
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Published on 2011-06-20T20:38:49Z
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2011/06/21
0:31 UTC
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How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels.
I heard of pixel-perfect collision is it the right way for this?
It would be great if someone can give me a example for such a solution or other.
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