How can I test different TV display types for my XBLIG game?

Posted by Steve Dunn on Game Development See other posts from Game Development or by Steve Dunn
Published on 2011-06-28T16:57:32Z Indexed on 2011/06/29 0:33 UTC
Read the original article Hit count: 336

Filed under:
|
|
|
|

The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'.

I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen).

I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine.

The bug report says the issue occurs on a standard 20" TV.

My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

© Game Development or respective owner

Related posts about XNA

Related posts about xna-4.0