Thread is being killed by the OS

Posted by Or.Ron on Stack Overflow See other posts from Stack Overflow or by Or.Ron
Published on 2011-11-07T21:20:14Z Indexed on 2011/11/13 1:50 UTC
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I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed.

I assume it's becauase I'm using a lot of resources, but not entirely sure.

Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented.

Heres some code im using: To create the thread:

[NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil];

I'll post any information you need, Thanks so much!

Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads.

I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread.

This issue is only happening in the actual iPad and not on the simulator

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