How to design a separated tutorial mode?

Posted by Sylpheed on Game Development See other posts from Game Development or by Sylpheed
Published on 2011-11-14T05:31:38Z Indexed on 2011/11/14 10:13 UTC
Read the original article Hit count: 280

Filed under:

I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode.

Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial.

The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff).

How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

© Game Development or respective owner

Related posts about architecture