Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?
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Gavin Williams
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Published on 2011-11-14T13:20:19Z
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2011/11/14
18:14 UTC
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I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or API.
I have just spent 2 days looking at C++ and decided it's really not for me - however I do find the raw access to DirectX appealing. SharpDX sounds like a good place to start, but it has no documentation and no code comments. I feel like it's not quite ready for use.
I'm interested in the opinions of people that have used either or both of these frameworks, to help me decide for sure which one I should learn? Thanks for any advice.
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