XNA CustomModelAnimationSample problem
Posted
by
Mentoliptus
on Game Development
See other posts from Game Development
or by Mentoliptus
Published on 2011-11-14T17:14:35Z
Indexed on
2011/11/14
18:14 UTC
Read the original article
Hit count: 324
xna-4.0
|xna-content-pipeline
I downloaded the official tutorial from:CustomModelAnimationSample
It works fine but when I try to replicate it in my project, it fails to load the Tag
property in my model.
Is found that the probelm is in the line:
skinnedModel = Content.Load<Model>("DudeWalk");
This line loads the model from the DudeWalk.fbx file and with the custom SkinnedModelProcessor
. It loads the animations data in the model. After the line the Tag
property is full. I stepped into the method and it went to the custom ModelData
class.
I copied everything from the projects CustomModelAnimationWindows
and CustomModelAnimationPipeline
to my solution and set all the references. I tried the same line of code and couldn't step in the method. It called the default method or model constructor and after the line the model's Tag
propetry was null
.
I have to load the model through my custom SkinnedModelProcessor
class, but how I tell the game to use this class? In the tutroail CustomModelClass the line is changed to:
model = Content.Load<CustomModel>("tank");
So I assumed that I have to set the generic type to a custom model class, but the first example works without it.
If anyone has some useful advice or some other helpful link, I'll be happy to try it.
© Game Development or respective owner