How to prepare a game for localization?
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kevin42
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Published on 2010-07-17T12:15:44Z
Indexed on
2011/11/17
2:06 UTC
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localization
Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern:
- Text strings (obviously)
- Audio clips such as music and/or narratives
- Text rendered on textures (e.g. a label on a crate)
- Text rendered in frames in pre-rendered movies
- Fonts/Character sets for different languages
- Etc.
What are some good ways to prepare for these challenges in the initial development stages, so you can make it easier without incurring too much cost up front?
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