How to prepare a game for localization?

Posted by kevin42 on Game Development See other posts from Game Development or by kevin42
Published on 2010-07-17T12:15:44Z Indexed on 2011/11/17 2:06 UTC
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Many projects don't think about localization until the game is done. Then localization is done as a hack, and it's obvious that it was added on later. Some specific areas of concern:

  • Text strings (obviously)
  • Audio clips such as music and/or narratives
  • Text rendered on textures (e.g. a label on a crate)
  • Text rendered in frames in pre-rendered movies
  • Fonts/Character sets for different languages
  • Etc.

What are some good ways to prepare for these challenges in the initial development stages, so you can make it easier without incurring too much cost up front?

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