Resource Managers - Are they any good?
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The Communist Duck
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Published on 2010-08-04T19:21:44Z
Indexed on
2011/11/17
2:06 UTC
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architecture
|resources
Hey.
I've seen many a time in source code, things like this [well, this is more of a pseudo C++ idea of mine]
type defshared_ptr ResourcePtr;// for ease
ResourcePtr sound1 = resourceManager.Get("boom.ogg");
sound1->Play();
ResourcePtr sprite = resourceManager.Get("sprite.png");
I was just wondering how useful a class like this was, something that:
- Loaded media files
- Stored them in memory
- Did this at the start of a level - loading screen.
- Cleaned up
Rather than having a system of:
- Resources are held by entities only, or loose.
- Responsible for own load into memory.
The first is a 'manager' as such; something I feel indicates it's wrong to use. However, it allows for something like a vector of resource names to be passed, rather than having to scramble around finding everything that needs to be loaded.
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