Having duplicate enumerator values
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whirlwin
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Published on 2011-11-20T00:47:24Z
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2011/11/20
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I'm creating a Tetris clone in C++, and I have an enum GameProperty
, which is specified as follows:
enum GameProperty {
NUM_OF_TETROMINOES = 7,
NUM_OF_TILES = 4,
TETROMINO_ROTATIONS = 4
};
In my case, I only use these values when looping through a tetromino's tiles, e.g:
for (int i = 0; i < TETROMINO_TILES; i++) { }
Is it under any circumstance considered bad practice to have multiple enumerators with the same value?
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