Having duplicate enumerator values
Posted
by
whirlwin
on Stack Overflow
See other posts from Stack Overflow
or by whirlwin
Published on 2011-11-20T00:47:24Z
Indexed on
2011/11/20
1:51 UTC
Read the original article
Hit count: 215
I'm creating a Tetris clone in C++, and I have an enum GameProperty
, which is specified as follows:
enum GameProperty {
NUM_OF_TETROMINOES = 7,
NUM_OF_TILES = 4,
TETROMINO_ROTATIONS = 4
};
In my case, I only use these values when looping through a tetromino's tiles, e.g:
for (int i = 0; i < TETROMINO_TILES; i++) { }
Is it under any circumstance considered bad practice to have multiple enumerators with the same value?
© Stack Overflow or respective owner