What DX level does my graphics card support? Does it go to 11?

Posted by Daniel Moth on Daniel Moth See other posts from Daniel Moth or by Daniel Moth
Published on Sat, 15 Oct 2011 00:13:39 GMT Indexed on 2011/11/22 18:12 UTC
Read the original article Hit count: 355

Filed under:
|

Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities).

There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post.

Run DxDiag

WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things.

Use the Microsoft hardware page

There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck.

Use Wikipedia or the hardware vendor's website

Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version.

Check if it is one of these recommended DX11 cards

You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable.

  • Some AMD (aka ATI) cards
    • Low end, inexpensive DX11 hardware:
      • Radeon 5450, 5550, 6450, 6570
    • Mid range (decent perf, single precision):
      • Radeon 5750, 5770, 6770, 6790
    • High end (capable of double precision):
      • Radeon 5850, 5870, 6950, 6970
    • Single precision APUs:
      • AMD E-Series APUs
      • AMD A-Series APUs
  • Some NVIDIA cards
    • Low end, inexpensive DX11 hardware:
      • GeForce GT430, GT 440, GT520, GTS 450
      • Quadro 400, 600
    • Mid-range (decent perf, single precision):
      • GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti
      • Quadro 2000
    • High end (capable of double precision):
      • GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595
      • Quadro 4000, 5000, 6000
      • Tesla C2050, C2070, C2075

Get the DirectX SDK and run DirectX Caps Viewer

Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10.

DirectX Caps Viewer

Run a utility from the web that just tells you!

Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post.




Comments about this post by Daniel Moth welcome at the original blog.

© Daniel Moth or respective owner

Related posts about GPGPU

  • GPGPU

    as seen on Daniel Moth - Search for 'Daniel Moth'
    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen… >>> More

  • gpgpu vs. physX for physics simulation

    as seen on Game Development - Search for 'Game Development'
    Hello First theoretical question. What is better (faster)? Develop your own gpgpu techniques for physics simulation (cloth, fluids, colisions...) or to use PhysX? (If i say develop i mean implement existing algorithms like navier-strokes...) I don't care about what will take more time to develop… >>> More

  • Financial applications on GPGPU

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I want to know what sort of financial applications can be implemented using a GPGPU. I'm aware of Option pricing/ Stock price estimation using Monte Carlo simulation on GPGPU using CUDA. Can someone enumerate the various possibilities of utilizing GPGPU for any application in Finance domain, >>> More

  • Best approach for GPGPU/CUDA/OpenCL in Java?

    as seen on Stack Overflow - Search for 'Stack Overflow'
    General-purpose computing on graphics processing units (GPGPU) is a very attractive concept to harness the power of the GPU for any kind of computing. I'd love to use GPGPU for image processing, particles, and fast geometric operations. Right now, it seems the two contenders in this space are CUDA… >>> More

  • GPGPU programming with OpenGL ES 2.0

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app… >>> More

Related posts about ParallelComputing

  • C++ AMP Video Overview

    as seen on Daniel Moth - Search for 'Daniel Moth'
    I hope to be recording some C++ AMP screencasts for channel9 soon (you'll find them through my regular screencasts link on the left), and in all of them I will assume you have watched this short interview overview of C++ AMP.   Note: I think there were some technical problems with streaming… >>> More

  • Screencasts introducing C++ AMP

    as seen on Daniel Moth - Search for 'Daniel Moth'
    It has been almost 2.5 years since I last recorded a screencast, and I had forgotten how time consuming they are to plan/record/edit/produce/publish, but at the same time so much fun to see the end result! So below are links to 4 screencasts to teach you C++ AMP basics from scratch (even if you class… >>> More

  • GPGPU

    as seen on Daniel Moth - Search for 'Daniel Moth'
    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen… >>> More

  • GPU Debugging with VS 11

    as seen on Daniel Moth - Search for 'Daniel Moth'
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code… >>> More

  • Microsoft Windows HPC Server R2 Beta2

    as seen on Daniel Moth - Search for 'Daniel Moth'
    Internally and unofficially we refer to this as "HPC Server v3" and its Beta2 became available last week. Read the full story on this blog post from Ryan and this one from Don. There has been a lot of excitement on the web for this release with coverage from last Wednesday here, here, here… >>> More