How to update a mesh position base on a pressed key?

Posted by steven166 on Game Development See other posts from Game Development or by steven166
Published on 2011-11-23T03:06:41Z Indexed on 2011/11/23 10:12 UTC
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I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position.

I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it?

Anybody help me, please?

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