How to update a mesh position base on a pressed key?
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steven166
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Published on 2011-11-23T03:06:41Z
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2011/11/23
10:12 UTC
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directx9
I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position.
I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it?
Anybody help me, please?
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