Creating my own kill cam

Posted by DalexL on Game Development See other posts from Game Development or by DalexL
Published on 2011-11-27T16:37:57Z Indexed on 2011/11/27 18:06 UTC
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I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene.

My Thoughts:

-I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone.

-My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer.

My Questions:

Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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