XNA Easy Storage XBOX 360 High Scores

Posted by user1003211 on Game Development See other posts from Game Development or by user1003211
Published on 2011-10-24T11:27:15Z Indexed on 2011/11/27 2:02 UTC
Read the original article Hit count: 454

Filed under:
|
|

To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox.

I get the prompt screen, a savedevice is selected and a file are all created! However the file remains empty, (I've tried prepopulating but still get errors).

The full portions of the scoring code can be found here: http://pastebin.com/74v897Yt

The current issue in particular is in LoadHighScores() - "There is an error in XML document (0, 0)." under line data = (HighScoreData)serializer.Deserialize(stream);

I'm not sure whether this line is correct either: HighScoreData data = new HighScoreData();

public static HighScoreData LoadHighScores(string container, string filename) { HighScoreData data = new HighScoreData();

        if (Global.SaveDevice.FileExists(container, filename))
                {
                    Global.SaveDevice.Load(container, filename, stream =>
                            {
                                File.Open(Global.fileName_options, FileMode.OpenOrCreate,
                                         FileAccess.Read);  
                                try    
                            {         
                                            // Read the data from the file
                                        XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData));
                                        data = (HighScoreData)serializer.Deserialize(stream);    
                            }    
                              finally
                             {      
                                    // Close the file  

                                stream.Close();
                             //   stream.Dispose();

                             }   

                            });

                }

        return (data);
    }

I call: PromptMe(); when the Start button is pressed at the beginning.

I call: if (Global.SaveDevice.IsReady){entries = LoadHighScores(HighScoresContainer, HighScoresFilename);} during the menu screen to try and display the highscore screen.

I call: SaveHighScore(); when game ends.

I've tried altering the struct code to a class but still no luck. Any help greatly appreciated.

© Game Development or respective owner

Related posts about XNA

Related posts about storage