How do walls affect lighting?

Posted by Milkboat on Game Development See other posts from Game Development or by Milkboat
Published on 2011-11-28T16:42:15Z Indexed on 2011/11/28 18:55 UTC
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I have been trying to implement a simple form of lighting in my 2D game. In the screenshot, I don't think it looks very good, kind of just plastered over the top of the map. How would the wall effect how the lighting is displayed?

Just looking for tips on how to make my lighting look a bit better. Right now I gave each tile a light value and I change that depending on if there is a light source near by. I don't take in account if there are any objects near by.

Screenshot: enter image description here

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