Distributing cross-platform .jar containing natives for LWJGL?
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Carter H
on Game Development
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Published on 2012-03-17T20:00:05Z
Indexed on
2012/03/18
18:25 UTC
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I'm making a game in Java using Slick2d, which depends on LWJGL. I can get everything to work in my development environment, but when I export it to a .jar, it needs the natives placed in the same directory as the .jar. What I'm asking is if it's possible to package the natives for all operating systems in the .jar, and automatically use the right ones depending on what OS was detected.
So, is this possible?
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