Using orientation to calculate position on Windows Phone 7
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by
Lavinski
on Game Development
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Published on 2012-01-04T01:59:09Z
Indexed on
2012/03/18
18:23 UTC
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I'm using the motion API and I'm trying to figure out a control scheme for the game I'm currently developing.
What I'm trying to achive is for a orienation of the device to correlate directly to a position. Such that tilting the phone forward and to the left represents the top left position and back to the right would be the bottom right position.
Photos to make it clearer (the red dot would be the calculated position).
Forward and Left
Back and Right
Now for the tricky bit. I also have to make sure that the values take into account left landscape and right landscape device orientations (portrait is the default so no calculations would be needed for it).
Has anyone done anything like this?
Notes: I've tried using the yaw, pitch, roll and Quaternion readings.
Sample:
// Get device facing vector
public static Vector3 GetState()
{
lock (lockable)
{
var down = Vector3.Forward;
var direction = Vector3.Transform(down, state);
switch (Orientation)
{
case Orientation.LandscapeLeft:
return Vector3.TransformNormal(direction, Matrix.CreateRotationZ(-rightAngle));
case Orientation.LandscapeRight:
return Vector3.TransformNormal(direction, Matrix.CreateRotationZ(rightAngle));
}
return direction;
}
}
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