Making entire scene fade to grayscale
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Fibericon
on Game Development
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Published on 2012-03-19T06:42:54Z
Indexed on
2012/03/19
10:19 UTC
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When the player loses all of their lives, I want the entire game screen to go grayscale, but not stop updating immediately. I'd also prefer it fade to grayscale instead of suddenly lose all color. Everything I've found so far is either about taking a screenshot and making it grayscale, or making a specific texture grayscale. Is there a way to change the entire playing field and all objects within to grayscale without iterating through everything?
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