RTS game diplomacy heuristics

Posted by kd304 on Game Development See other posts from Game Development or by kd304
Published on 2012-03-04T19:32:08Z Indexed on 2012/03/20 17:40 UTC
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I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score.

  • How should the AI chose between the options?
  • How does the diplomacy work in other games and how are they imlemented?
  • Any good books/articles on the subject?

(Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)

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