RTS game diplomacy heuristics
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kd304
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Published on 2012-03-04T19:32:08Z
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2012/03/20
17:40 UTC
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I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score.
- How should the AI chose between the options?
- How does the diplomacy work in other games and how are they imlemented?
- Any good books/articles on the subject?
(Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)
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