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  • RTS game diplomacy heuristics

    - by kd304
    I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score. How should the AI chose between the options? How does the diplomacy work in other games and how are they imlemented? Any good books/articles on the subject? (Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)

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  • Enable ReadyBoost on a second internal HDD?

    - by kd304
    I have two SATA HDDs in my desktop PC (one for daily activity, one for storage and backup). I can finely use ReadyBoost with pendrives, but I wonder, Is there a way I could use my underutilized second HDD to participate in the cacheing mechanism (same concept as having two CPU cores crunch things in parallel: have two HDDs fetch data in parallel)? Clearly speaking: I want to enable ReadyBoost on my separate D: drive.

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  • JDK-7 SwingWorker deadlocks?

    - by kd304
    I have a small image processing application which does multiple things at once using SwingWorker. However, if I run the following code (oversimplified excerpt), it just hangs on JDK 7 b70 (windows) but works in 6u16. It starts a new worker within another worker and waits for its result (the real app runs multiple sub-workers and waits for all this way). Did I use some wrong patterns here (as mostly there is 3-5 workers in the swingworker-pool, which has limit of 10 I think)? import javax.swing.SwingUtilities; import javax.swing.SwingWorker; public class Swing { static SwingWorker<String, Void> getWorker2() { return new SwingWorker<String, Void>() { @Override protected String doInBackground() throws Exception { return "Hello World"; } }; } static void runWorker() { SwingWorker<String, Void> worker = new SwingWorker<String, Void>() { @Override protected String doInBackground() throws Exception { SwingWorker<String, Void> sw2 = getWorker2(); sw2.execute(); return sw2.get(); } }; worker.execute(); try { System.out.println(worker.get()); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { runWorker(); } }); } }

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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