How do I find which isometric tiles are inside the cameras current view?
Posted
by
Steve
on Game Development
See other posts from Game Development
or by Steve
Published on 2012-03-20T18:17:29Z
Indexed on
2012/03/21
17:39 UTC
Read the original article
Hit count: 276
I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner.
If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or something I could use to determine which tiles fall in range?
This is a screenshot of the layout of the tiles for reference.
If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)
© Game Development or respective owner