Physics in carrom like game using cocos2d + Box2D
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Raj
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Published on 2011-11-28T11:54:35Z
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2012/03/23
11:41 UTC
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I am working on carrom like game using cocos2d + Box2D. I set world gravity(0,0), want gravity in z-axis. I set following values for coin and striker body:
Coin body (circle with radius - 15/PTM_RATIO):
density = 20.0f;
friction = 0.4f;
restitution = 0.6f;
Striker body (circle with radius - 15/PTM_RATIO):
density = 25.0f;
friction = 0.6f;
restitution = 0.3f;
Output is not smooth. When I apply ApplyLinearImpulse(force,position)
the coin movement looks like floating in the air - takes too much time to stop.
What values for coin and striker make it look like real carrom?
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