XNA 4.0 Point Vertex Rendering

Posted by luis on Game Development See other posts from Game Development or by luis
Published on 2012-03-24T00:05:39Z Indexed on 2012/03/24 5:40 UTC
Read the original article Hit count: 280

Filed under:
|
|
|

I have a buffer of about 134 million particles and a very powerful computer to render them smoothly but I am getting an error when trying to render them as primitive lines it says I cannot render more than around 1 million. I wonder how can I do this, also if is there a better way to render this other than with lines, I'm comfortable with having 1 pixel points or anything as long as the vertices are shown all the time. I'm basically just plotting the points.

thanks.

© Game Development or respective owner

Related posts about XNA

Related posts about c#