Error when compiling FXAA shader
Posted
by
mulletdevil
on Game Development
See other posts from Game Development
or by mulletdevil
Published on 2012-03-27T10:46:31Z
Indexed on
2012/03/27
11:41 UTC
Read the original article
Hit count: 966
antialiasing
I am getting the following error when compiling the FXAA shader downloaded from here http://timothylottes.blogspot.co.uk/2011/07/fxaa-311-released.html
Fxaa3_11.h(934,5): error x4000: Use of potentially uninitialized variable (FxaaPixelShader)
Here is the line in the shader
if(earlyExit)
#if (FXAA_DISCARD == 1)
FxaaDiscard;
#else
return rgbyM;
#endif
Does anyone know what may be causing this? I have not changed any values in that shader.
Here is a snippet from my current pixel shader
#define FXAA_GREEN_AS_LUMA 1
#define FXAA_HLSL_4 1
#define FXAA_PC 1
#define FXAA_QUALITY__PRESET 12
#include "Fxaa3_11.h"
PS_OUTPUT main(PS_INPUT fragment)
{
PS_OUTPUT output;
const float2 pos = fragment.hPosition.xy;
const float4 notUsedFloat4 = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float fxaaQualitySubpix = 0;
const float fxaaQualityEdgeThreshold = 0.333;
const float fxaaQualityEdgeThresholdMin = 0.0833;
const float notUsedFloat = 0.0f;
FxaaTex fxaaTex;
fxaaTex.smpl = SampleType;
fxaaTex.tex = inputTexture;
output.colour = FxaaPixelShader(pos, //1
notUsedFloat4, //2
fxaaTex, //3
fxaaTex, //4
fxaaTex, //5
rcpFrame, //6
notUsedFloat4, //7
rcpFrameOpt, //8
notUsedFloat4, //9
fxaaQualitySubpix, //10
fxaaQualityEdgeThreshold, //11
fxaaQualityEdgeThresholdMin, //12
notUsedFloat, //13
notUsedFloat, //14
notUsedFloat, //15
notUsedFloat //16
);
return output;
}
Am I passing a wrong value into the shader?
© Game Development or respective owner