Can Flash games packed for iOS and other mobile devices achieve reasonable performance?
Posted
by
puppybeard
on Game Development
See other posts from Game Development
or by puppybeard
Published on 2011-08-25T11:31:31Z
Indexed on
2012/03/29
11:44 UTC
Read the original article
Hit count: 384
I was thinking of developing a game in Flash, as a hobby/educational project.
However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their experience things will move really slow on the likes of an iPad when the Flash packager is used. So slowly that you can't use it commercially for fast-moving games.
Has anyone else experienced this slowness? Is there a way around it or is the technology just not there yet?
© Game Development or respective owner