Xna Loading Screens
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by
Cyral
on Game Development
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or by Cyral
Published on 2012-03-29T20:22:24Z
Indexed on
2012/03/29
23:42 UTC
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I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...".
GenerateWorld()
{
//Call StartLoading("Generating World"); or something
//Starter generating, Updating progress...
//End loading screen and fade into world
}
Help appreciated, I'm new.
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