Xna Loading Screens

Posted by Cyral on Game Development See other posts from Game Development or by Cyral
Published on 2012-03-29T20:22:24Z Indexed on 2012/03/29 23:42 UTC
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I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...".

  GenerateWorld()
  {
       //Call StartLoading("Generating World"); or something
       //Starter generating, Updating progress...
       //End loading screen and fade into world
  }

Help appreciated, I'm new.

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