Getting a sphere to roll down a .FBX object Unity3D/C#
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Timothy Williams
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Published on 2012-03-30T03:33:57Z
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2012/03/30
5:43 UTC
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I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp.
Am I doing something wrong? Are .FBX files unable to apply physics?
Thanks,
Tim.
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