XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4

Posted by danbystrom on Game Development See other posts from Game Development or by danbystrom
Published on 2012-02-17T07:57:44Z Indexed on 2012/03/30 23:43 UTC
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Beginner question. Synopsis: my water effects does something that causes the drawing of my sky sphere to throw an exeption when run in full screen. The exception is:

XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4.

This happens both when I start in full screen directly or switch to full screen from windowed. It does NOT happen, however, if I comment out the drawing of my water.

So, what in my water effect can possibly cause the drawing of my sky sphere to choke???

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