XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4
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danbystrom
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Published on 2012-02-17T07:57:44Z
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2012/03/30
23:43 UTC
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Beginner question. Synopsis: my water effects does something that causes the drawing of my sky sphere to throw an exeption when run in full screen. The exception is:
XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4.
This happens both when I start in full screen directly or switch to full screen from windowed. It does NOT happen, however, if I comment out the drawing of my water.
So, what in my water effect can possibly cause the drawing of my sky sphere to choke???
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