XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4
- by danbystrom
Beginner question. Synopsis: my water effects does something that causes the drawing of my sky sphere to throw an exeption when run in full screen. The exception is:
XNA Framework HiDef profile requires TextureFilter to be Point when
using texture format Vector4.
This happens both when I start in full screen directly or switch to full screen from windowed. It does NOT happen, however, if I comment out the drawing of my water.
So, what in my water effect can possibly cause the drawing of my sky sphere to choke???